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York Faction Preview: Royal Brigade

Grant Rodiek | May 08, 2013
This is the third of four Faction Previews for my new game, Battle for York. You can learn about the game and the Imperial Army HERE. You can learn about the Republik Militia HERE.  So far we've discussed the defensive, highly disciplined Imperial Army and the nefarious, assassination prone Republik Militia.
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York Faction Preview: Republik Militia

Grant Rodiek | May 06, 2013
Welcome to the second of four Faction previews for my upcoming game, Battle for York. You can read the first preview about the Imperial Army (and learn the basics of the game) here. You can also check out the game's page on my site or BGG.
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York Faction Preview: Imperial Army

Grant Rodiek | May 03, 2013
Battle for York is still going through graphics production, but I wanted to create a short, four part series to illustrate the game's four asymmetrical factions to give you a better idea of how the game plays.
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Working with Artists

Grant Rodiek | April 14, 2013
This is a post I've wanted to write for a very long time. I've discussed it with an artist peer of mine and let the ideas stew a bit. The time is now! With Kickstarter, print on demand sites, and entrepreneurial fervor everywhere, the lines between designer and publisher blur more and more every day.
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Battle for York Production Info

Grant Rodiek | April 10, 2013
I've been busy pulling together the various elements to make Battle for York a lovely game for the few of you interested enough to buy the game. I think you'll be very pleased with the final result.
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Inspirations of Late

Grant Rodiek | April 01, 2013
I've been inspired by a few standout games lately. It's a bit shocking to me when I read interviews with super famous designers who note they are too busy testing their own games to play games from others.
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Interview with Wicked Boar Games

Grant Rodiek | April 01, 2013
Chris Urinko has been someone I've kept up with for quite some time on Twitter. We met at GenCon in person and have even had a long phone call to discuss game design. He's a great guy with a diverse set of game design interests, one of which is custom woodcrafting.
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Stacking the Fleet

Grant Rodiek | March 29, 2013
I'm in the business of space battles lately, because even Space Xenu knows that the world needs another fleet battle game. Snark aside, that line of thinking is what brought me to my current line of thinking.
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Designer Diary: Intrigue

Grant Rodiek | March 27, 2013
Guest Column by: Jay Treat My oldest lasting game idea is a trick-taking card game where each suit belongs to a player. I've been working on variations of this game for over a decade. If that doesn't sound like a very long time, you’re probably old like me.
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Protospieling Dawn Sector

Grant Rodiek | March 11, 2013
I attended my first Protospiel this past weekend in Milwaukee. I spent 3 days hanging out with good friends, playing my game, Dawn Sector, and playing many of their outstanding prototypes. Originally, I planned on writing a post about their games, but I don't think I can do it properly.
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