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A Makeover for Empire Reborn

Grant Rodiek | August 28, 2012
I was smugly satisfied with the quality of the prototype I brought to GenCon (shown above). Perhaps it was the actual design, but for some reason I looked upon the hideous prototype much like a 4 year old proudly gazes upon his heap of mud.
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GenCon Diaries: Testing Empire

Grant Rodiek | August 23, 2012
Some of the photos for this post were borrowed from Jason Tagmire's post on GenCon here. Secondly, I want to thank the many people who helped me test Empire Reborn. If you're reading this and your name isn't in the playtester section, hit me up in the comments.
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GenCon Diaries: The Games

Grant Rodiek | August 22, 2012
GenCon was full of many most excellent games. Due to the fact I had an exhibitor's badge, I was able to snag a few of the games that sold out very quickly (Seasons, Battle Beyond Space, Cities). And, due to the fact I hang out with a solid core of designers, I also played many prototypes in development.
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GenCon Diaries: Stories

Grant Rodiek | August 20, 2012
GenCon is a place to buy games, play games, pitch games, or sell games, depending on your role in this nerd ecosystem. But, as I quickly found, and hoped, it's really the site for great stories. GenCon attracts a mass of people dressed as 10 foot wookiees, the skinniest Spider-Man I've ever seen, lads with incredible beards, little steam punk children, and normal Tom and Sallys.
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GenCon Diaries: Intro

Grant Rodiek | August 20, 2012
I just returned from an amazing 4 days in Indianapolis, which is where GenCon 2012 was held. You probably know what GenCon is if you're on this site, but if you don't, it's the biggest board game convention in the United States.
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The Importance of Scalability

Grant Rodiek | August 13, 2012
One of the most important decisions you will make when designing a game is the number of players it will support. In fact, this will probably be (or at least it should be) decision number two or three for the project.
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Mechanically Sound #4: Eclipse Edition

Grant Rodiek | August 09, 2012
Post by: Grant Rodiek I recently had the opportunity to play Eclipse, the highly praised epic space opera game that currently resides as the #5 game of all time. Because of its high ranking and quick ascendancy, the game is somewhat controversial for some.
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GenConnery, i.e. Nerdfest

Grant Rodiek | August 06, 2012
Post by: Grant Rodiek In case it wasn't clear, and I'm not sure why it wouldn't be, I was trying to make a Sean Connery joke with that headline. Naiiiled it. GenCon is nearly upon us and I'm fairly excited.
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The Gift of Independence

Grant Rodiek | August 02, 2012
Post by: Grant Rodiek In the past week or so I've written about why I design (the Release Valve) and things I love as an armchair publisher. I have just received a wonderful gift, which will hopefully change things for me.
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The Terror of Pitching

Grant Rodiek | July 27, 2012
Post by: Grant Rodiek I haven't had to pitch a game since January 2012. It was 7 months ago when 5th Street Games licensed Farmageddon for publication. Since then, I've been working on the Farmageddon expansion, Poor Abby (shelved), and now, the glorious Empire Reborn.
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