I'm not an artist, nor a professional art director, but on several occasions now I've hired artists as a publisher or foolish designer to create art for my games. I say this not to boast, but to establish some credentials before providing information on how to do it better.
If this is the first time you're seeing The 54 Card Guild, I recommend you begin with Guide #1. It will explain everything. All of the posts are tagged with 54 Card Guild. There is an active Slack group, which exists to brainstorm, pitch, and discuss games.
The inaugural Twitch Con occurred this past weekend (September 25 and 26) in San Francisco. Quite appropriately, this was the first convention I attended with a Hyperbole Games booth. In the past, I've merely attended conventions, but here, I was manning my booth and demoing games for two straight days.
If this is the first time you're seeing The 54 Card Guild, I recommend you begin with Guide #1. It will explain much. All of the posts are tagged with 54 Card Guild. There is an active Slack group, which exists to brainstorm, pitch, and discuss games.
Firstly, I'm sorry this post is a week late, and it barely made it at that. I've been swamped at work and have found myself making no progress on my designs and the blog has fallen lowest in the queue.
I'm a big fan of Slate's The Gist, a daily ~30 minute podcast that features Mike Pesca, formerly of NPR. I highly recommend it if you enjoy witty wordplay, commentary of culture and politics, interesting interviews, and most importantly, Mike Pesca.
This is the second entry in the 54 Card Guild, a loosely guided course for designers new and old interested in crafting a game consisting of at most 54 cards and nothing else. If you'd like to read the first post, check here.
Post by: Joshua Buergel and Grant Rodiek
Grant: The Kickstarter campaign for Hocus, the first published game by Hyperbole Games, designed by Grant Rodiek and Joshua Buergel, is now over. The campaign was an immense success! In 30 days, we raised $31,403 from 1,639 backers.
I want to invite you to join an elite and secretive organization. It is exclusive, difficult to find, and reserved for only top individuals.
Actually, it's none of these things. I want you to join me in making games so that we can all improve our craft of design.