The painting used in this article is Scotland Forever by Lady Butler. I design games I want to play, often because the game I want to play doesn't exist. Cry Havoc was designed because I wanted to play it and wasn't able to buy it.
I've posted many of the details contained in this article on different channels, but I want to condense everything to a single post for folks to read. I want to provide an update on Farmageddon: Farm Fresh Edition, including my publishing plans and schedule, the art team, pre-order campaign, and the current design.
BGG Con is only a few weeks away and I'm very excited to attend. I'm not a huge con attendee -- it's not quite my scene. I found the chaos of Gen Con frustrating and dissatisfying, but BGG is just a blast.