The best authors of any medium have a distinct style. One of the pleasures of being a more veteran player of tabletop games is appreciating the styles of my favorite designers. One of my favorites is Uwe Rosenberg.
Post by: Grant Rodiek
I'm curious how many designers are aware of sunk costs, or are willing to build things, admit failure, and completely try anew? There is an urge to preserve an idea and tinker with it until something emerges, but often times if there's no spark, there won't ever be one.
I've been inspired by a few standout games lately. It's a bit shocking to me when I read interviews with super famous designers who note they are too busy testing their own games to play games from others.