The Legend of Zelda: A Link to the Past
I'm teaching a Skillshare class on card game design that actually goes live tonight. It's something you can take at your own pace (all videos pre-recorded) and is hopefully useful to newer game designers.
A Take That! mechanic in a board or card game is essentially griefing that's allowed, encouraged, and promoted by the rules. Take That! is typically defined by overtly aggressive player actions that are performed to the detriment of one's opponents.