I was smugly satisfied with the quality of the prototype I brought to GenCon (shown above). Perhaps it was the actual design, but for some reason I looked upon the hideous prototype much like a 4 year old proudly gazes upon his heap of mud.
Post by: Grant Rodiek
I believe testing is the most important aspect of game design. Perhaps it's because I lack the brilliance of Feld or Don X., so I require testing to improve my ideas. Ah, if only I were brilliant.