In addition to growing mustaches, ostensibly for charity, many folks dedicate November to writing a novel or designing a game. I think it's easy to be all for it, or poo poo it, for a variety of reasons.
The best authors of any medium have a distinct style. One of the pleasures of being a more veteran player of tabletop games is appreciating the styles of my favorite designers. One of my favorites is Uwe Rosenberg.
I've been developing and testing an abstract strategy game for two players called Druids for months now. We've been testing it furiously, almost daily, due in large part to us enjoying the game and it being addictive to play.
So, I made an abstract?
I bought Onitama a week or so ago out of sheer curiosity. It looks simple, neat, and it's a beautiful production. Just stunning. The game comes in a neat rectangular box with a magnetic clasp.
My development partner and life troll, Joshua Buergel, finally played Martian Empire this weekend. This means he's able to chime in on the game and help as a developer. Woo! Some good things came about, including the fact that his group didn't hate it, one clearly grasped the Dune vibe, and had some bones to pick.
I was thinking about Game Design degrees the other day. To be honest, as a 10 year veteran of the digital industry, I don't put much stock in them. As a degree holding business major, I don't put much stock in that, either.
Post by: The Community
I sent out a Tweet stating my design tenet.
"Try to manage uncertainty with the tools you have." - Grant Rodiek
Several other designers followed up with their own, and I thought I'd share them here.
I called my brother on a walk this weekend and he told me two stories that I thought really illustrated how important play is to humans.
The first, is that on Friday night, my brother was getting home from work around 12:30 am.
There is a very important, and deeply satisfying milestone in a design, which is determining This Game is Worth Making. This step doesn't mean the problems have been solved, that the game is fun, that it's balanced, or unique.
If this is the first time you're seeing The 54 Card Guild, I recommend you begin with Guide #1. It will explain everything. All of the posts are tagged with 54 Card Guild. There is an active Slack group, which exists to brainstorm, pitch, and discuss games.