My development focus the last few weeks has been examining and minutely tweaking the score tuning for Five Ravens. When designing, you should always make changes with purpose, and my purpose here is threefold:Reduce the number of ties.
Those of you who follow me on Twitter may have picked up on this by now, but Farmageddon 2nd Edition is in development for publication by Hyperbole Games in 2016. The European rights for the game were licensed to Trefl Krakow in 2015.
I'm tuning and balancing Flipped at the moment. I haven't been changing the mechanics much at all for several tests, but I'm gently tweaking, nudging, and modifying the values on the tokens based on testing.
New player boards, new battle board, simple, ink friendly cards.
I haven't worked on York much lately. I crunched hard a few months ago piecing it together and finalizing it to make a nice Print on Demand version.
I attended my first Protospiel this past weekend in Milwaukee. I spent 3 days hanging out with good friends, playing my game, Dawn Sector, and playing many of their outstanding prototypes. Originally, I planned on writing a post about their games, but I don't think I can do it properly.