Post by: Grant Rodiek
Happy Friday! I have about 3 really good blog posts in the works that I haven’t had time this week to finish. I’ve been very busy with work and Wozzle in my spare time. I wanted to cap off this week with a short story I thought you might enjoy.
GenCon 2012 was my first GenCon, heck, my first board game convention. It was especially memorable because it marked the release of my first published game, Farmageddon, which was on display at my publisher’s booth.
I was very busy during the convention. From 9 am to 6 pm I ran non-stop Farmageddon demos at a table in the dealer hall. I grabbed a quick bite, then from 8 pm to midnight I was testing York in the First Exposure Playtest Hall. I was very tired, but I loved the work so it was really fine. In fact, I vastly prefer a GenCon like this to one where I’m not working.
That’s the context. Fast forward to Sunday afternoon. This is family day, when all the adults bring their children. I’m exhausted at this point and have slept about 5 hours total. A dad that resembled Eugene Levy comes up with two young children, one is about a 7 year old girl, the other about a 9 year old boy. They’re young.
They wanted to play Farmageddon, which is probably a little too advanced, but both children could read and I’m not going to tell them no. I walked them through the instructions and a turn, then stepped aside to watch the main table. I had 2 tables and I felt it better to let them play as a family with me within arm’s reach to answer questions.
About 10 minutes into their game I hear a kerfuffle. The girl is sitting on one side of the long table, the boy directly across from her, and the father is sitting perpendicular at the end. The boy played the Farm Futures card, which lets him draw 2 Crop cards from the top of the deck OR examine another player’s hand and steal 1 card.
Naturally, the boy chose to steal a card from his sibling.
“NO!” she screams. “He can’t have my card.”
The dad, somewhat aloof, asks his son to see the card. He reads it, and quietly notes, “Sweety, the card lets him take one of yours. That’s just how the game is played.”
Pan the camera just to the side to see me nervously standing there running my hands through my hair. I have no clue what is going to happen. Words keep moving to the front of my mouth, but none exit. Really, my mouth is just open and I’m awkwardly leaning towards the table.
“No!” she screams again. “It’s not fair.”
“Dad, it says I get a card.”
“Sweety, he gets a card. Let him see the cards.”
While the girl is looking at her father, the boy identifies his moment and seizes it. He leans across the table and plucks a card randomly from her hand (which isn’t how it works, but at this point, I’m no stickler). The girl turns her head to look at him with absolute murder in her face. She is LIVID.
The dad still doesn’t really care. He is emotionally on a beach somewhere, drinking rum, without children.
The littler girl then does my favorite thing ever. She let out a feral growl and slammed her remaining cards on the table. Then, like an alligator leaving the river to consume a gazelle, she leaps onto the table, flat on her stomach, and begins clawing at her brother. This young, enraged she-beast began scratching, flailing, and sending cards everywhere.
The boy is caught off guard by this maneuver. The dad casually says things like “Now honey” and “Don’t do that,” but she isn’t listening. The boy grabs the cards, desperately, bending them and trying to protect his young face.
My potential customers at the other table and those standing around begin fleeing. People awkwardly stare at my tables and the scene and just keep walking by. Eventually, the dad calms her down, thanks me for the demo, and leaves.
Naturally, they didn’t buy a copy.
It was then I knew that Farmageddon was the best thing I would ever create.