Hyperbole [hahy-pur-buh-lee]: obvious and intentional exaggeration
I chose Hyperbole because my enthusiasm for games verges on the hyperbolic. I fail to dip into things with moderation and games are no different.
Writing and playing games have dominated my free time for years. During the past few years, I’ve fused the two disciplines into game design, which is a far more difficult, yet satisfying beast. It is the combination of refinement through user testing, imaginative art and graphic design, cleverness, and a desire to entertain and tell a story that excites me. One of my first designs, Farmageddon, was published in 2012 by 5th Street Games and won a Parent’s Choice Award. The second printing is now available via Amazon.
I love to design and develop games and I created HyperboleGames.com for a few reasons based on this premise.
- Share my designs. As a designer, I can quickly gain valuable feedback and generate interest from publishers and players alike by sharing my ideas and rules.
- Showcase great designs from other designers. I want publishers and players to know that a visit to this site will result in something special. We have a great community of designers and players and I want to do my part sharing their works.
- Promote the knowledge of design. There are numerous great designers with experiences, philosophy, and tips to share. I’ll do my best to recruit them for the Blog section.
If you’re interested in writing for Hyperbole Games or want to discuss one of the games you read about feel free to contact me. Thanks!
If you are interested in what I’ve said in the world of games, I’ve been interviewed a few times:
- Interview with Go Forth and Game
- Interview with Bellwether Games
- Appearance on Building the Game Podcast
- Appearance on The State of Games Podcast
- First Appearance on Funding the Dream Podcast and Second Appearance
- Appearance on Game On Podcast
- Appearance on On Board Games Podcast
- Appearance on the Happy Mitten Podcast
- I participated in a designer’s panel at GenCon with Building the Game Podcast
- I joined the Something from Nothing panel to discuss game design.
I also taught a class on Skillshare for new game designers.