Hyperbole [hahy-pur-buh-lee]: obvious and intentional exaggeration
I chose Hyperbole because my enthusiasm for games verges on the hyperbolic. I fail to dip into things with moderation and games and my efforts in design are no different.
Writing and playing games have dominated my free time for years. During the past few years, I’ve fused the two disciplines into game design, which is a far more difficult, yet satisfying beast. It is the combination of refinement through user testing, imaginative art and graphic design, cleverness, and a desire to entertain and tell a story that excites me.
My first signed title, Farmageddon, was published in 2012 by 5th Street Games and won a Parent’s Choice Award. The second printing is now available via my publisher, Amazon, online game retailers, and your local game store! The first expansion for it should be available Summer 2014.
I love to design and develop games and I created Hyperbole Games for a few reasons:
- Share my designs. As a designer, I can quickly gain valuable feedback and generate interest from publishers and players alike by sharing my ideas, rules, and even the occasional Print and Play.
- Promote the knowledge of design. I love to share the lessons I’ve learned as a designer. I’ll use the Blog weekly to share these insights with you.
If you want to discuss one of the games you read about feel free to contact me. Thanks!
If you are interested in what I’ve said in the world of games, I’ve been interviewed a few times:
- Interview with Go Forth and Game
- Interview with Bellwether Games
- Appearance on Building the Game Podcast
- Appearance on The State of Games Podcast
- First Appearance on Funding the Dream Podcast and Second Appearance
- Appearance on Game On Podcast
- Appearance on On Board Games Podcast
- Appearance on the Happy Mitten Podcast
- I participated in a designer’s panel at GenCon with Building the Game Podcast
- I joined the Something from Nothing panel to discuss game design.
- I appeared on Spooning Meeples to play Libertalia and discuss design.
- I also taught a class on Skillshare for new game designers.
- I make the briefest of cameos in this video of Tiffany Ralph interviewing Paul Dean.