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GIL Series: Never Ending War

Grant Rodiek | June 19, 2019
Games I Love (GIL in the title) is an article series about games I sincerely love. Inspired by numerous "best 100 games of all time" lists, I initially sought to cover 50 games, as it's a nice number.
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GIL Series: Let's Fight Uniquely

Grant Rodiek | June 17, 2019
Games I Love (GIL in the title) is an article series about games I sincerely love. Inspired by numerous "best 100 games of all time" lists, I initially sought to cover 50 games, as it's a nice number.
Read more

GIL Series: Annoy the Ones you Love

Grant Rodiek | June 14, 2019
Games I Love (GIL in the title) is an article series about games I sincerely love. Inspired by numerous "best 100 games of all time" lists, I initially sought to cover 50 games, as it's a nice number.
Read more

GIL Series: Thematic Charcuterie

Grant Rodiek | June 13, 2019
Games I Love (GIL in the title) is an article series about games I sincerely love. Inspired by numerous "best 100 games of all time" lists, I initially sought to cover 50 games, as it's a nice number.
Read more

GIL Series: Ridiculously Stupid

Grant Rodiek | June 12, 2019
Games I Love (GIL in the title) is an article series about games I sincerely love. Inspired by numerous "best 100 games of all time" lists, I initially sought to cover 50 games, as it's a nice number.
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Manual Override

Grant Rodiek | August 12, 2018
There were a few threads on Twitter this weekend, and really somewhat often, about pay and compensation in the tabletop industry. My knee jerk reaction to this topic is that the industry should do a much better job in its compensation and treatment of its largely contract labor.
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The Inspiration of Root

Grant Rodiek | August 05, 2018
I received my long-awaited copy of Root this week. I was eager to play it, so I finagled a Sunday game day with my friends to play it and Brass: Lancashire. The latter is incredibly excellent, but today I wish to write about Root, which was excellent, but deeply inspirational as well.
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Co-Op Concerns

Grant Rodiek | August 01, 2018
I Tweeted a bit about cooperative games last week and it stirred up a bit of a storm. Some agreement, some strong disagreement, some strange stories and anecdotes. It really clarified just how polarizing cooperative games are.
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SPQF Post Mortem

Grant Rodiek | July 29, 2018
The SPQF campaign is now over, so I want to dive into why it was successful, but also identify opportunities for improvement. While this post focuses on SPQF as a case study, I’ll also be using historical data from my previous campaigns to outline changes I made to reach this point in the first place.
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Themes vs. Mechanisms

Grant Rodiek | July 08, 2018
I've been interviewed by numerous people about design, and my least favorite recurring question is "How do you design: theme versus mechanism?" Frankly, I think it's a silly question, one that completely sidesteps the nuance of design, but is also misleading that those are the choices for designers to pursue.
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Most Recent Posts

1. GIL Series: Never Ending War
1 year 8 months
2. GIL Series: Let's Fight Uniquely
1 year 8 months
3. GIL Series: Annoy the Ones you Love
1 year 8 months
4. GIL Series: Thematic Charcuterie
1 year 8 months
5. GIL Series: Ridiculously Stupid
1 year 8 months

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Hyperbole Games LLC
San Francisco, CA 94115

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(415) 806-4439

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