We’re in the final months of 2014, which means it’s a good time for reflection. In the past I’ve hosted community articles about the upcoming year, as well as ones about the recently completed year. This post is seeking submissions for the latter.
What did you accomplish in 2014? What did you learn? Where did you stumble, and how will you address it? What did you learn from failure? I’d love to compile a collection of these tidbits from our design community to share, enjoy, and reflect.
Here are some details about joining this post!
- Deadline: November 30, 2014. That gives you a few weeks plus BGG Con to think on this and wrap things up. Of course, sooner is always appreciated.
- How: Email me your submission to grant at hyperbolegames dot com. Bonus Points for putting “Community Feature” in the subject line.
- What: Try to keep submissions to a reasonable length. I may have 5, 10, or 25 people participate. If we have 25, well, I’ll make it a week long feature. Ultimately, if you have a lot to say because a lot happened, and it’s interesting, then write it. But, be concise and aware that it’s a community post.
- Additional Materials: A photo or two are encouraged! If you have a picture of a slick proto or a published game, share it.
- Links: If you want me to link to your Twitter or Website or BGG entry, please include that. You’ll save me a lot of time chasing it down.
As a final note, keep tone in mind. I’d love for this to be more of an honest story to share. Please don’t send me a press release or sales pitch. Naturally, I’ll work with you as editor if anything seems off, but speak from the heart and share your story. Don’t worry, you’ll get some nice promotion just for being in the article.
If you have any questions, suggestions, or concerns, use the email above or comments below to get a hold of me. Tell your friends about this – the more the merrier.
I look forward to your noble tales of triumph and failure. I know I have mine!
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Get you one tomorrow.
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