Skip to main content
  • Shop
  • Games
  • Blog
  • About
  • Twitter
  • Facebook
  • Instagram

The $1000 Test

Grant Rodiek | June 07, 2018
I have to be honest - I think more people should self-publish their games. Not because you have the skills, or the time, or because it's profitable. None of that. But, because it's thrilling, satisfying, a constant learning experience, and hard.
Read more

Mo uses, mo problems

Grant Rodiek | May 13, 2018
I love multi-use cards, and as a result, they're a part of almost every design I've crafted. The exceptions being Druids, Rail Contango, and currently Dungeon Time, Fun! I love them. I am by no means an authority on multi-use cards, or anything really, but I've experimented so much with multi-use cards that I feel confident writing about them.
Read more

KPIs

Grant Rodiek | May 06, 2018
I just returned from two weeks in Stockholm and Copenhagen. Most of the first week was spent at a leadership conference for my company. As you might expect, I cannot really discuss the specifics of the conference as it went deeply into secret projects, corporate strategy, and so forth.
Read more

Mindful Design

Grant Rodiek | April 19, 2018
The Mind is a short cooperative card game for 2-4 players that is getting a lot of buzz lately. Eric Martin of BGG is mentioning it quite a bit as he boasts over 100 plays already. It's not yet available in America, though some specialty sites have it, and you can go on the German Amazon to buy it.
Read more

The SPQF Rules Demo

Grant Rodiek | March 06, 2018
This weekend, March 9-11, I'll be at Game Kastle Mountain View for my favorite event: Protospiel San Jose. It's an event where local Bay Area designers test their new designs with hundreds of volunteer testers.
Read more

Why I think Rising Sun really matters.

Grant Rodiek | February 25, 2018
I played my copy of Rising Sun for the first time this weekend and I was very pleasantly surprised. Last year I played the much lauded Blood Rage at long last and hated it. I hated it almost immediately and spent my entire play of it wanting to leave the table.
Read more

The First Two Tests

Grant Rodiek | January 06, 2018
I am slowly going through my growing pile of emails from designers taking me up on my offer for assistance in 2018. It's very cool, a bit stressful, and a bit of work. With that in mind, folks commonly ask about testing, how to evolve a game, what to look for.
Read more

2018 Design Resolution

Grant Rodiek | December 26, 2017
I'm not huge on New Year's Resolutions, mostly. The thing is, I'm always trying to lose weight, I'm cool with the amount of alcohol I consume, and I'm doing my best to be more positive.
Read more

My 2018 Design Priorities

Grant Rodiek | December 24, 2017
Today is a bit of a slow day, so I'm going through my folders for active designs, in stasis designs, and old designs to have a heart to heart with my creations. Some active games are getting lopped off and killed.
Read more

Design Assistance in 2018

Grant Rodiek | December 24, 2017
Something I used to do a lot more of, probably because I was more outspoken about doing it, is helping other designers. It's something I'd like to do again in 2018, so hopefully you can share this, or tell someone you know, if you think I can help them.
Read more
  • « first
  • ‹ previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • …
  • next ›
  • last »

Most Recent Posts

1. GIL Series: Never Ending War
1 year 8 months
2. GIL Series: Let's Fight Uniquely
1 year 8 months
3. GIL Series: Annoy the Ones you Love
1 year 8 months
4. GIL Series: Thematic Charcuterie
1 year 8 months
5. GIL Series: Ridiculously Stupid
1 year 8 months

Categories

54 Card Guild
Games I Love
Interview
Quagmire

Hyperbole Games LLC
San Francisco, CA 94115

grant@hyperbolegames.com
(415) 806-4439

© 2016 Hyperbole LLC. All Rights Reserved

Stay in the Loop

Keep up to date with the latest Hyperbole Games news.