Looking Back on '13, a Primer
Throughout the year, as is warranted, I like to host community group posts. Today, I was thinking back on my 2013, what's left of it, and what's in my near future. I was curious how others' year went. No, the year doesn't end until midnight on December 31, but the Essen releases are about to be on shelves and things are winding down.
So, the question is, How was your 2013? If you recall, as a community we wrote this 2013 Design Community Preview, filled with our hopes and dreams. Now, I want you to fill us all in on the results. Whether you contributed to the preview linked above or not, I want to hear from you. Share your story with the community.
I'd like to post this article in a week or so, which means I'd love to have your submission in my inbox by Sunday, October 27. But, I'm super flexible. If submissions are still coming in, I'll wait. My typical rule is to post it when it seems folks are good and ready.
A few had questions on what their entry should entail, so here goes. First, click the 2013 preview and give it a quick scan for reference. I'm going to reference my entry, which is at the very bottom. Go on, I'll wait.
I'm going to write about York, which may or may not be published. I'll briefly discuss its year and its variable future. I'll talk about those terrible other prototypes I mentioned and their fates, as well as the fates of my other failures. These won't be long notes, but I'll try to note why they died and what I learned.
Then I'm going to write a little about Blockade/Mars Rising, which has just grown into something really special. And I'll write about Flipped, which just thrills me.
To summarize: If you contributed to the original article, write about how things went.
- Reminds us of your preview content (write this post as if people haven't read the prequel)
- Did you finish those games?
- Were they published (or signed)?
- What surprised you and came about during the year?
- What are you working on now? What's next?
In general, try to be succinct. Where things are interesting, feel free to elaborate. If you're too long, I'll work with you, so don't worry too much. Feel free to provide prototype pictures or a web link if you have a blog to share.
If you DIDN'T contribute to the blog, fill us in on where you started and update us. More or less, act as if you did write, just fill in the blanks for us.
Does this all make sense? Email me entries at grant at hyperbolegames dot com. Send me the images and be sure to include links. If you're running late, feel free to email me (I'll wait!) or feel free to join the article after it's posted. Email any questions to the same address.
Enjoy memory lane!