This is the first part of a designer diary series on Five Ravens. You can read the rules here. You can download the Print and Play here. At the conclusion of Solstice I knew I wanted to create a new card game that sidestepped some of the issues that made Solstice such a difficult game to design.
My development focus the last few weeks has been examining and minutely tweaking the score tuning for Five Ravens. When designing, you should always make changes with purpose, and my purpose here is threefold:Reduce the number of ties.
If this is the first time you're seeing The 54 Card Guild, I recommend you begin with Guide #1. It will explain everything. All of the posts are tagged with 54 Card Guild. There is an active Slack group, which exists to brainstorm, pitch, and discuss games.
Daniel Solis has been Tweeting about researching and designing a CCG lately. CCG stands for Collectible Card Game, which is similar to Trading Card Game, and somewhat similar to Living Card Game. No game better embodies this moniker than Magic: The Gathering, the gorilla of the table top industry.
Scene from 'The Return of the Jedi'
I've been steadily testing Blockade for months now. It's also taken a quick loop through the PPP with a visit to Madison, WI and was PNP'd by some kind folks in Arkansas.