This is the first part of a designer diary series on Five Ravens. You can read the rules here. You can download the Print and Play here. At the conclusion of Solstice I knew I wanted to create a new card game that sidestepped some of the issues that made Solstice such a difficult game to design.
My development focus the last few weeks has been examining and minutely tweaking the score tuning for Five Ravens. When designing, you should always make changes with purpose, and my purpose here is threefold:Reduce the number of ties.